This page features four of my top assignments from the CGMA Level Design course (2025). The course covered game design theory, shape composition and player psychology, with a strong focus on designing and iterating level blockouts. Using Unreal Engine, I worked through the entire level design process, from initial planning to playable prototypes to playtesting, crafting immersive environments that enhance gameplay and player experience. 

Course Duration

10 weeks (January – April 2025) 

Instructor/Mentor

Shane Canning (Lead Level Designer at Unseen Inc.)

Rob Colonico (Level Designer at Unseen Inc)

Tools used

Unreal Engine 5.4

PureRef (for image referencing)

📝 Assignment Description

Create a floating city with unique traversal opportunities, big compositions and platforming mechanics.

🎯 Showcased Skills

  • Flow and Rhythm – creating a smooth and satisfying sequence
  • Encouraging player agency with a non-linear structure

🧭 Design Intent

I designed a hub-and-spoke layout where the “bazaar” island serves as the central hub. From there, the player can access three themed floating islands, each offering a different traversal and collection challenge. The goal was to encourage spatial awareness, light narrative, and non-linear progression.

The Bazaar: “Central island”

Yellow island: “Golden Grove”

Purple island: “Amethyst Jungle” 

Blue island: “Jellyfish Pond”

🎮 Main Gameplay Loop

1. Talk to merchants.

2. Travel to islands.

3. Complete light platforming and exploration in each island.

4. Return artifacts to unlock final dialogue/moment.

🌟 Island Highlight: Golden Grove

One of the three islands, Golden Grove, stands out as a lush bee sanctuary. Players navigate across giant lily pad jump pads, follow a glowing golden river, and ultimately collect a massive golden bee as the quest artifact. This area allowed me to experiment with thematic level design tied to a unique biome.

Lily pad jump pads guide players and offer a fun traversal mechanic.

A golden river leads players toward the hidden bee sanctuary.

Branching choice: return to the Bazaar or explore the Purple Island, enhancing player agency.

▶️ Full Level Walkthrough 

This optional walkthrough video captures the full level flow and traversal from the central bazaar to all three floating islands.

In Progress

🔧 This page is still under development as I continue showcasing more assignments from the CGMA Level Design course. Check back soon for updates!