I have always loved creating imaginary worlds and used to draw a lot as a kid.
While studying programming at university, I challenged myself to learn concept art and bring those ideas to life.

My Journey

 I started with Photoshop basics, then bought a simple drawing tablet to sketch, draw, and paint digitally. Through YouTube tutorials, I learned techniques like anatomy, color theory, and painting workflows.

 

Over time, I developed my own style and discovered a passion for designing creature concepts. I now share my illustrations on DeviantArt. Click the button to see more!

3D Modeling

I took the course Creation of Characters with ZBrush and Cinema 4D, where I learned two new softwares:

  • Zbrush – 3D sculpting
  • Cinema4D – lighting and rendering

The long rendering periods were a little disheartening, but it was a mindful experience as I learned about sculpting, lighting, textures, materials, and the process of creating a 3D model based on a sketch or a concept.

 

On the right, renders of my 3D models: Creamy and Astrogerbil.  

Multimedia Content Production

One of my favorite Master’s courses was Multimedia Content Production, which featured a fun, gamified evaluation system. Students completed assignments through a “Skills Tree” that earned experience points (XP). To unlock new branches, we had to complete prerequisite tasks—for example, submitting “Alien Invasion” required finishing both “Album Cover” and “Audiobook” first.

 

Bellow are a few of my submissions that received great feedback from the instructors!

Album Cover

Pixel-Art

Alien Invasion

Re-Trailer

Movie Poster

Morphing

If you’re curious about the process behind any of these pieces, feel free to reach out—I’d be happy to share more!

Let’s talk!